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Neuralink: Elon Musk Another Venture

Hello everyone, this is the second post of 2020. Also, the first one in Feb (wrote in Feb but published in March). So, I officially lagging behind my 2020 target. But, I have some reasonable excuses and other projects in the pipeline to blame. However, today we will be talking about a very interesting company called 'Neuralink'. It's currently working on the brain-machine interface. I know it's a topic that can make you overwhelmed pretty quickly. But, bare with me and we will together try to grasp those concepts. What is Neuralink? So, what the heck is Neuralink? It's a company founded by Elon Musk and is currently working on brain-machine interface research. The long term intention for Nueralink is to help us achieve symbiosis with AI. And, to provide us with a way to get along in this super fast-changing world. More on that later. Before you raise your eyebrows and start imagining a dystopian future, some real-world scenarios can be achieved shortly. In simple t

Fallout 76: What Happened

Hi everyone, hope you are doing great. It's been a while since posted an article. Apparently, I decided to start with the latest installment to the fallout series called Fallout 76. I had my rough material ready, but I updated it as some time had passed since then. So, without wasting any more time, let's jump right into it.  

Fallout 76 is an action based role-playing game by Bethesda. It's available for Microsoft Windows, PlayStation 4 and Xbox One. Now, a lot has been already said about the Fallout 2018, but I think I still have a few things to share which can be useful and don't have that much of a spotlight. 

What Should Be Appreciated In Fallout 76:

Let's start with the positives, after all the mixed review and negativity; there were still a few things that deserve an applaud.

1. Legit Visuals

It was a beautiful world, felt realistic and engaging arena. In addition to that, given the variety of landscapes that have the potential to give to different experiences. Addition of maps like Point Pleasant, Flatwoods, Vault was one of the best decisions.

2. Gameplay

This is a bit tricky because this is the part where it had major problems, but we will get to it later. First, lets' focus on what was good. It picks up quickly, you won't feel boring, or that's it's easy/simple, and it will keep throwing new things at you and keeps increasing the pace. The overall mechanism was relatively decent but definitely a significant improvement over Fallout 4. There were a few things which were good attempt to keep the game engaging and in some areas it was successful. For example, missions and targets were challenging. Other things that kept it engaging were continuous and interactive communication through the radio. Mechanism to do things like playing the guitar was a nice idea but ended up being distractive.    

3. Upgrades/ Additions

There are some tweaks and upgrades which not that much to talk about specifically, but altogether they are surely lovely additions.

Addition of interesting and developed creatures makes more sense and adds value to the whole experience. yourself getting 

Finally, we got multiplayer. Multiplayer was missing from the Fallout 4, and it's one of the main factors on which people buy games. I  mean PUBG and Fortnite got all this attention because they were massively multiplayer. There are still some things which need to be worked on, but multiplayer is a great addition and can be easily improved and ship via patch updates or mods.     

What Went Wrong With Fallout 76:

Now let's get to where things went wrong. These are the few things which I think were the main reasons for the terrible results failure of latest Fallout installment.

1. Distracting UI/UX 

This is a little tricky because the visuals were legit and appealing. But when it came all together, a few things happened.

  • The whole gameplay became jarring.
It was intended to be great, and many things were impressive, but a lot of mechanisms didn't work out as expected. For example, the whole ID-card setup at the beginning was a nice touch.

  • It became too goofy.
The whole cartoony interface was slightly over the edge. This eventually led to too much goofiness which a lot of people didn't enjoy.

2. Weak Implementation.  

Implementation of the CAMP system was the weakest part of Fallout 76. CAMP is what allows you to build things like buildings, wall and much more using resources/settlements. The best implementation is witnessed in Fortnite. Fallout's implementation wasn't just poor because of comparison to Fortnite. It had a lot of glitches and bugs. And many times you will find yourself getting annoyed because of it. This thing personally disappointed me the most.

3. Strangely Meaningless

The whole plot starts, you enjoy while exploring. But after a point, it gets annoying and meaningless. You will start feeling aimless. I guess lack of "small victory" regarding missions or tasks led to the feeling of aimless. There were a few "showdown" but not enough. This lack of aimlessness led to the last 30% of the game being annoying or kind of boring.


I usually don't like to publish things like this, but I truly feel like that it was a great attempt, but unfortunately things didn't come altogether as expected. A lot of small bad things neutralized all the good things. Having said that, I don't think it was all waste. I think a lot of things can be used as additional mods for Fallout 4.

These were my thoughts on Fallout 76, make sure to share your thoughts in the comment section below. And, for all the updates, you can follow me on InstagramFacebook, and Twitter.

Thank You & Stay Tuned


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