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Neuralink: Elon Musk Another Venture

Hello everyone, this is the second post of 2020. Also, the first one in Feb (wrote in Feb but published in March). So, I officially lagging behind my 2020 target. But, I have some reasonable excuses and other projects in the pipeline to blame. However, today we will be talking about a very interesting company called 'Neuralink'. It's currently working on the brain-machine interface. I know it's a topic that can make you overwhelmed pretty quickly. But, bare with me and we will together try to grasp those concepts. What is Neuralink? So, what the heck is Neuralink? It's a company founded by Elon Musk and is currently working on brain-machine interface research. The long term intention for Nueralink is to help us achieve symbiosis with AI. And, to provide us with a way to get along in this super fast-changing world. More on that later. Before you raise your eyebrows and start imagining a dystopian future, some real-world scenarios can be achieved shortly. In simple t

Journey of Virtual Reality

Hello everyone, hope you all are doing great. There was a lot of hype and speculation about the thinks possible with the concept of virtual reality. Today, I would like to share my thoughts about the current state and the future of virtual reality. I am trying out a few new things and improving my writing style so all opinions are very welcome in the comment section. I have divided this into three sections. Firstly, all the hype and use cases. Secondly, I would like to share its current state. And lastly, its future predictions.

1. VR hype & applications: 

The most popular use case for a VR headset that comes to mind is gaming. But believe me, it wasn't the only possibility where it was expected to lead in the future. However, still, it's mostly used for entertainment purpose. Virtual tour and simulation training were listed as the most productive and useful features. With a virtual tour, you can learn about new places. In my opinion, it's still nothing compared to real first-hand experience. But I guess, it's better than reading a book about someplace. On the other hand, simulator training was a little bit of a stretch in few cases but it was one of the most reasonable uses this technology, given the experience that we can get from a VR headset. It can be used for learning sessions for driving as well as an astronaut. 

It got a lot of hype as manufactures believed in it's potential and started launching VR headsets. A lot of Gaming PC's were also marketed as "VR Ready". Devices which got most popularity were HTC Vive, Oculus Rift and PlayStation VR. And FaceBook accruing Oculus was one of the proofs that it's got a lot of potentials. A lot of companies started making VR headsets for smartphones. All the big studios and indie devs started publishing really engaging games for VR. All of these things indicated that it's going to be the next big thing in the industry.

2. What happened to the VR predictions?

There are quite a few reasons for VR being where it is, but one of the main reasons is its own benefit. It somehow went to become more focused on gaming. Now, this whole VR gaming is a bit of an investment on both sides of the table. Consumers need to buy VR headsets such as Oculus Rift and developers need to invest time and money to publish a game on this platform. Time to learn and money to buy Dev kits.

Having said that, a lot of indie devs, as well as established studios, developed really nice and strong games. I got a chance to try both Oculus Rift and HTC Vive at Nvidia's Gamer Connect. So, at the initial stage, we got good hardware and games. We got games like Beat SaberDefectorTilt BrushHover Junker, Ready Player One and Sprint Vector. In addition to that, a lot of games already established on PC started to get available on VR like Dota and Doom.

Unfortunately, after a point, it got stuck into a loop. Consumers started to lose interest because of the hardware requirements and fewer games. I mean, you need a powerful PC and a headset which is around $1400 at least. And Developers started to hesitate to publish their game on the platform because of low revenues, player base, and loss, which lead to fewer games on VR and you can see where I am going with this. This very loop slowed the whole buzz and hype about virtual reality.

3. Verdict :

I don't have much to say. We still have to wait for the VR future. And as other technologies like Augmented Reality emerging and getting popular and attention. Virtual Reality might not be like what we see today but I truly believe that it would be used in future (like one of those futuristic devices, we get to see in movies) but not in nearby time. And it will be useful for more things rather than just gaming. Basically, in short, still a lot of possibilities but maybe not as a stand-alone technology. Also, soon but not like in the next couple of years.

These were my thoughts about Virtual Reality and it's applications with all the current state of available gadgets. Make sure to share your thoughts in the comment section below. And, for all the updates, you can follow me on InstagramFacebook, and Twitter.

Thank You & Stay Tuned


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