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Upcoming Plans & Goals for 2020.

Hello everyone, as you can pretty much guess what this blog is all about from the title. I know am running late and this article will be live on 1 Jan 2020. But, bare with me for a while. This is not a regular article. This is more about the future of this website/blog. And you guys are the most important part of it. Let's jump right into it.
So, when I started this blog in 2017, it was mainly a hobby. I was just finished up with high school and needed something to do. During these two and a half years, a lot of things happened. I finished college, improved a lot personally as well as my professional/primary skillsets (i.e coding). And among all these things, there were always assignments, tests, some personal issues, sickness, exploring. And, the blog always suffered due to that. Honestly, I don't have major regrets for that because I learned a lot of languages, designing, a little bit of marketing, SEO. I also got to learn a ton about me and things that matter to me. And, I…

Journey of Virtual Reality

Hello everyone, hope you all are doing great. There was a lot of hype and speculation about the thinks possible with the concept of virtual reality. Today, I would like to share my thoughts about the current state and the future of virtual reality. I am trying out a few new things and improving my writing style so all opinions are very welcome in the comment section. I have divided this into three sections. Firstly, all the hype and use cases. Secondly, I would like to share its current state. And lastly, its future predictions.

1. VR hype & applications: 

The most popular use case for a VR headset that comes to mind is gaming. But believe me, it wasn't the only possibility where it was expected to lead in the future. However, still, it's mostly used for entertainment purpose. Virtual tour and simulation training were listed as the most productive and useful features. With a virtual tour, you can learn about new places. In my opinion, it's still nothing compared to real first-hand experience. But I guess, it's better than reading a book about someplace. On the other hand, simulator training was a little bit of a stretch in few cases but it was one of the most reasonable uses this technology, given the experience that we can get from a VR headset. It can be used for learning sessions for driving as well as an astronaut. 

It got a lot of hype as manufactures believed in it's potential and started launching VR headsets. A lot of Gaming PC's were also marketed as "VR Ready". Devices which got most popularity were HTC Vive, Oculus Rift and PlayStation VR. And FaceBook accruing Oculus was one of the proofs that it's got a lot of potentials. A lot of companies started making VR headsets for smartphones. All the big studios and indie devs started publishing really engaging games for VR. All of these things indicated that it's going to be the next big thing in the industry.

2. What happened to the VR predictions?

There are quite a few reasons for VR being where it is, but one of the main reasons is its own benefit. It somehow went to become more focused on gaming. Now, this whole VR gaming is a bit of an investment on both sides of the table. Consumers need to buy VR headsets such as Oculus Rift and developers need to invest time and money to publish a game on this platform. Time to learn and money to buy Dev kits.

Having said that, a lot of indie devs, as well as established studios, developed really nice and strong games. I got a chance to try both Oculus Rift and HTC Vive at Nvidia's Gamer Connect. So, at the initial stage, we got good hardware and games. We got games like Beat SaberDefectorTilt BrushHover Junker, Ready Player One and Sprint Vector. In addition to that, a lot of games already established on PC started to get available on VR like Dota and Doom.

Unfortunately, after a point, it got stuck into a loop. Consumers started to lose interest because of the hardware requirements and fewer games. I mean, you need a powerful PC and a headset which is around $1400 at least. And Developers started to hesitate to publish their game on the platform because of low revenues, player base, and loss, which lead to fewer games on VR and you can see where I am going with this. This very loop slowed the whole buzz and hype about virtual reality.

3. Verdict :

I don't have much to say. We still have to wait for the VR future. And as other technologies like Augmented Reality emerging and getting popular and attention. Virtual Reality might not be like what we see today but I truly believe that it would be used in future (like one of those futuristic devices, we get to see in movies) but not in nearby time. And it will be useful for more things rather than just gaming. Basically, in short, still a lot of possibilities but maybe not as a stand-alone technology. Also, soon but not like in the next couple of years.

These were my thoughts about Virtual Reality and it's applications with all the current state of available gadgets. Make sure to share your thoughts in the comment section below. And, for all the updates, you can follow me on InstagramFacebook, and Twitter.

Thank You & Stay Tuned


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